institute offering courses in 2d games development with ActionScript
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ADOBE FLASH ActionScript & C & C++(Basic)
For Corporate Training in FLASH ActionScript CLICK HERE
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ADOBE FLASH ActionScript
Prerequisite for learning ActionScript is knowledge of the following in
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Introductino to Action Script 3
- Introductino to Action Script 3
- Working with the Action panel
- Direct typing
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Communicating Controlling movie clips on the stage
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- Arugmenrts
- Listening to what your movies are telling you
- Events in flash
- External events
- Internal events
- Introducing event handlers
- Introducing variables
- Creating variables and using them with literals and expressions
- Naming variables
- Using literals values
Using and Writing Functions
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- Functions
- Using function
- Writing function
- Modular function
- Return function
- Array let you link information
- Creating a new array
- Typing an array Using variable values as offset
- Movies That Decide for Themselves
- Understanding Events
- Listeners
- Handlers
- Mouse
- Keyboard
- Links
- EnterFrame
- Timer
Understanding Classes
- Classes
- Creating Classes
- Extending Classes
- Methods
- Public Private
- Classes Timeline
- Doc Class
- Calss Path
- Useful
| Decision-Making and Repetition |
- Understanding Condtional
- Writing Condtional
- Operator
- Using Operators
- Using Operators
- Compound
- Understanding Loops
- Writing Loops
- Generating Instances
- Placing Instances
- Math classes
- Math Operation
- Two sides of the same object
- Random
- Rounding
Filters
- Filters
- Color
- Random color
- Animate color
- Filters
- Filter Properties
- Animating Filters
- Loading Images
- Communicaiting
- Sound
- Play Stop
- Pause Resume
- Volume Control
- Understanding Video
- Loading Video
- Video Playback
Bitmap Caching and RAM
- Objects,Object, everywhere
- Lurking objects
- Making a show reel
- Objects on the satge
- Movie clips and buttons as objects
- Symbol types and behaviors
- Two sides of the same object
- Working with Library items
- Let chaos reign
- Bitmap caching
- The other side of bitmap caching
- Bitmap caching and RAMding Condtional
- Changing the apperance of a cached movie clip
- When to use bitmap caching
- Referencing different timeless with ActionScript
- Different palce , diffrerent variable
- Locating variable from inside an event
- handler function
- Reusing handler functios
- Resuable Code and Realistic Movement
- Breaking down bifg task into smaller onews
- Black-box programming
- Creating simple components
- Creating a modular set of playback controls
- Dark Valentine
- Modular contrl of movie clips
- How to simulate realistic movement
- Motion with acceleration
- Trailing the pinter (a mouse follower)
- Understanding the inertial code
Adding Advanced Interactivity
- Drag Overview
- Drag Drop
- Collision
- Responding Collision
- Detecting
- Shadow Random
Zapper (Game)
- Fine -tuning the component
- Function based modular code
- Swarming behavior
- Taking the swarming effect forward
- Creating tweens with ActionScript
- Using import to access the Tween class
- How to use the Twwen contructor function
- Understanding the transition types
- Games and Sprites
- What is a Sprite?
- Control
- External and internal data
- Movement
- Collision
- Planing zapper
- Planing zapper
- Introducing variables
- gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
- score
- level, skill,and accel
- speed
- shipDead, fired and gSHIP_HEIGHT
- The timeline
- The code
- Global constants
- The "start game" trigger
- The player (the ship)
- The SwarmAlien
- alienSpawn()
- onEnterFrame
- alienReincarnate()
- The SwarmAlien coed
- The bullet
Flash Action Script Excercise
Minimum Pre-requisite to learn PHP |
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Basics of 'C' Programming Language. |
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OOPS & C++ (Class, object, Inheritance) |
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Any database (Access/SQL/Oracle) |
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C |
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1.1 |
Datatypes. |
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1.2 |
Operator. |
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1.3 |
Condition construct. |
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1.4 |
Looping construct. |
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1.5 |
Functions. |
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1.6 |
Array.
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C++ |
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2.1 |
Class. |
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2.2 |
Object. |
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2.3 |
Inheritance. |
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2.4 |
Functions. |
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2.5 |
Properties. |
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Flash ActionScript & C & C++(Basic)
| Duration |
Fees (Indian RS.) |
Fees (US $) |
| 75 Sessions of 1 hr. each |
10,500 |
300 |
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| Management has full right to change courses, contents, tuition fees without prior notice. |
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