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ADOBE FLASH ActionScript & C & C++(Basic)

Adobe is Now Adobe


OUR WEB STUDENT'S REVIEW
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 For Corporate Training in FLASH CLICK HERE


 For Corporate Training in FLASH ActionScript CLICK HERE




 

ADOBE FLASH ActionScript 

          Prerequisite for learning ActionScript is knowledge of the following in
          C programming language -
  • Data Types
  • Functions
  • Conditions
  • Arrays
  • Loops
  • Classes



 
Introductino to Action Script 3
  • Introductino to Action Script 3
  • Working with the Action panel
  • Direct typing

Communicating Controlling movie clips on the stage
  • Arugmenrts
  • Listening to what your movies are telling you
  • Events in flash
  • External events
  • Internal events
  • Introducing event handlers
  • Introducing variables
  • Creating variables and using them with literals and expressions
  • Naming variables
  • Using literals values

Using and Writing Functions

  • Using function
  • Writing function
  • Modular function
  • Return function
  • Array let you link information
  • Creating a new array
Responding to Events
  • Understanding Events
  • Listeners
  • Handlers
  • Mouse
  • Keyboard
  • Links
  • EnterFrame
  • Timer

Understanding Classes          

  • Classes
  • Creating Classes
  • Extending Classes
  • Methods
  • Public Private
  • Classes Timeline
  • Doc Class
  • Calss Path
  • Useful
Decision-Making and Repetition
  • Understanding Condtional
  • Writing Condtional
  • Operator
  • Using Operators
  • Using Operators
  • Compound
  • Understanding Loops
  • Writing Loops
  • Generating Instances
  • Placing Instances
Using Math
  • Math classes
  • Math Operation
  • Two sides of the same object
  • Random
  • Rounding

Filters

  • Filters
  • Color
  • Random color
  • Animate color
  • Filters
  • Filter Properties
  • Animating Filters
Working with Multimedia
  • Loading Images
  • Communicaiting
  • Sound
  • Play Stop
  • Pause Resume
  • Volume Control
  • Understanding Video
  • Loading Video
  • Video Playback

Bitmap Caching and RAM     

  • Objects,Object, everywhere
  • Lurking objects
  • Making a show reel
  • Objects on the satge
  • Movie clips and buttons as objects
  • Symbol types and behaviors
  • Two sides of the same object
  • Working with Library items
  • Let chaos reign
  • Bitmap caching
  • The other side of bitmap caching
  • Bitmap caching and RAMding Condtional
  • Changing the apperance of a cached movie clip
  • When to use bitmap caching
  • Referencing different timeless with ActionScript
  • Different palce , diffrerent variable
  • Locating variable from inside an event
  • handler function
  • Resuable Code and Realistic Movement
  • Breaking down bifg task into smaller onews
  • Black-box programming
  • Creating a modular set of playback controls
  • Dark Valentine
  • Modular contrl of movie clips
  • How to simulate realistic movement
  • Motion with acceleration
  • Trailing the pinter (a mouse follower)

Adding Advanced Interactivity

 

  • Drag Overview
  • Drag Drop
  • Collision
  • Responding Collision
  • Detecting
  • Shadow Random


Zapper (Game)

  • Fine -tuning the component
  • Function based modular code
  • Swarming behavior
  • Taking the swarming effect forward
  • Creating tweens with ActionScript
  • Using import to access the Tween class
  • How to use the Twwen contructor function
  • Understanding the transition types
  • Games and Sprites
  • What is a Sprite?
  • Control
  • Collision
  • Planing zapper
  • Planing zapper
  • Introducing variables
  • gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
  • score
  • level, skill,and accel
  • speed
  • shipDead, fired and gSHIP_HEIGHT
  • The timeline
  • The code
  • Global constants
  • The "start game" trigger
  • The player (the ship)
  • The SwarmAlien
  • alienSpawn()
  • onEnterFrame
  • alienReincarnate()
  • The SwarmAlien coed
  • The bullet


 




Flash Action Script Excercise



Minimum Pre-requisite to learn PHP

1)
Basics of 'C' Programming Language.
2)
OOPS & C++ (Class, object, Inheritance)
3)
Any database (Access/SQL/Oracle)


1.
 C
  1.1 Datatypes.
  1.2 Operator.
  1.3 Condition construct.
  1.4 Looping construct.
  1.5 Functions.
  1.6 Array.


2.
 C++
  2.1 Class.
  2.2 Object.
  2.3 Inheritance.
  2.4 Functions.
  2.5 Properties.



 

 

 


Flash ActionScript & C & C++(Basic)

Duration Fees (Indian RS.) Fees (US $) 
75 Sessions of 1 hr. each 10,500 300

 

 
Management has full right to change courses, contents, tuition fees without prior notice.
 
Click here to Register for
Flash ActionScript
 
COMPUFIELD offers a unique style of learning -
One computer : One student : One Instructor The timing can be fixed based on our mutual convenience,
between 9.00 a.m. to 7.00 p.m.
Maximum Instructor to Student Ratio 1:4 Course duration in working days = Total sessions divided by number of sessions (hours) per day.
Sessions : Each session will be of 1 hour No extra charges/refund for more/less time taken to complete the course.

Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)

Lodging, boarding and travelling not included in the fees.
Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.    
 
Solve your Queries Online related to our Courses
Mobile Number
M.E. Khairaz (MD)
+919820134058
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