Basic
of chroma and luma keying, Using live video & CG on a
compositing interface, online chroma floor and making a show
reel of CG & live composites.
Why
Learn Combustion
Combustion
is a Powerful Compositing and special effect package. It is
used on high-end product based like Flame and Inferno. It
is also used for vector-based painting and also for animation,
to create compiling effects for film & television
Features
of Combustion
Paint
& Text Operator:-
A paint operator gives freehand drawing control over Composites.
This option can be used for touch-ups,masking,cell animation
& general graphics art.
While text operator is one of the most straight forward
tool in Combustion are mainly useful for developing Motion
graphics, movie credits & broadcast caption.
Compositing
in 2d and 3d :-
Compositing in 2d like working in Photoshop like sofwares
which has only two-dimentions x, y, while in 3d works like
in 3d max got three-dimentions x, y & z dimention (depth
'z')
Masking:-
Masks are used when only a part of an image want to be visible,
while other portions are made partially or completely transparent
to allow the images to or pixels below \ behind to be visible.
Color
Correction:-
Depending on how many values are available
to each of the RGB channels determines the bit depths of
an image. Fixing of an bit depths of an images or changing
values of RGB is called 'color correction'.
Keying:-
Keying is the process of masking parts of footage based
on color or other information. For this purpose blue or
green screen used as a background [commonly].
Tracking:-
Combustion enables to do 2d tracking of any element or point
in scenes through a tracker a Shaky camera can be stabilized.
Animation:-
The movement of text across the screen, scale an object
overtime, change an object's color, this all can be done
in animation. Most of the controls in combustion can be
animated over time.
Particles:-
A particle system is a collection of small objects called
particles that combines to give a much larger effects. It
have many properties such as gravity, velocity,life,etc.
that can be controlled to define overall looks. It's having
it own Particles-Libraries, we can create effects &
add into the Libraries.
Rendering
and output:-
When mixed resolutions and frame rates of source materials,
considered the format like DV, for DVD output files. The
output files is which wants to show the final output. Rendering
is the adjustments of quality of the outputs.
Integration
with 3dmax:-
when tweening and painting and changing colors in one Software
(combustion) can change automatically the color in other
application. Paints color in combustion will affect in 3dmax.