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Lesson 1
1)

Maya Modelling

 
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a)
Creating primitive objects
 
b)
Moving Objects in the 3D Space
 
c)

Maya View Tools

 
d)
Layouts, Saved Layouts and saving shelf
 
e)
Channel Box and Manipulators
 
f)
Grouping and Parenting
 
g)
Spline Modelling
 
 
 
2) About Nurbs (Non-uniform rational B-spline)  
a)
Creating Curve and Surfaces
 
b)
Attaching and closing Surfaces
 
c)
Duplicating curves
 
d)
Lofting and revolving surfaces
 
e)
Procedural Modeling
 
     
3)

Invigorator

 
a)
Fast work of importing Adobe Illustrator, Lightwave, OBJ, 3ds files into Maya for text and Logo treatments.
 
     
4)
Rendering Overview  
a)
What is rendering
 
b)

How Maya renders

 
c)
Shader Networks
 
d)
Shading Groups
 
e)
Materials
 
f)
Lights
 
g)
Maya architecture - i) Nodes and Attributes ii) Hyper Graph iii) IPR (Interactive Photo realistic Rendering) iv) Hypershade v) Outliner
 
     
5)
Lighting
 
a)
Type of lights – usage of each, techniques for each
 
b)
Light Linking
 
c)
Reason for light linking – matching live footage lighting
 
d)
Light attributes – What you’re adjusting and why – show manipulators
 
e)
Light Fog
 
     
Lesson 2
       
6)
Shadows    
a)
Depth map
   
b)
What
   
c)
Ray traced
   
d)
When and why to use
   
       
7)
Motion Blur    
     
8)
OptiFX Techniques and Tips
   
a)
Occlusion – as applies to light glow
   
b)
Auto – exposure – as applies to Shader Glow
   
     
9)
Rendering Performance
   
a)
Selective Ray tracing
   
b)
Multithreaded tile – based batch renderer concepts
   
c)
Renderer
   
     
10)
General Animation
   
a)
Powerful Keyframing Tools
   
b)
Keyframing
   
c)
First Cut, copy and paste of animated objects in the timeline
   
d)
Animation playblast for rapid review of complex scenes
   
e)
Path Animation
   
f)
Animate an object along a curve or surface
   
g)
Edit path or other animation parameters during playback
   
h)
Set Driven Key
   
i)
Establish Relationships where one action automatically drives another
   
j)
Dope sheet
   
j)
Rapid and intuitive global editing of keyframe timing
   
k)
Channel Box
   
l)
Quickly edit an Object’s attributes, one or more fields at a time
   
m)
Graph Editor
   
n)
Precise Controlling on animated parameter changes over time
   
     
11)
Generalized Constraints
   
a)
Comprehensive assortment of constraints
   
     
computer training institute for courses in 3d animation, 3d modelling, multimedia, rendering, walkthrough views, film special effects, titling, product designs
     
Lesson 1
     
1)
Organic Modeling    
a)
Editing Control Vertices (CV)
   
b)
NURBS Boolean - i) Apply subtraction, intersect and union Operations across multiple NURBS surfaces
   
c)
Round - i)Create rounded bevels of constant radius on any NURBS object
   
d)
Surface Offset - i) Create new surfaces, offset from original specific value. ii) Working with trimmed or untrimmed surfaces
   
e)
Enhanced Extrude - i) Scale and Rotation Control for extruding a curve along a path

   
f)
Square - i) Create NURBS from up to 4 curves    
g)
Global Stitching - i)Stitching multiple adjoining surfaces together with full continuity    
h)
Subdivision of Surfaces    
i)
Maya Artisan
   
j)
Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces
   
j)
Dependency Graph
   
k)
Nodes, Attributes
   
l)
Connections
   
m)
Hierarchies and Dependencies
   
n)
Shading group nodes
   
o)
Deformation Tools
   
p)
Lattices
   
q)
Sculpt Object
   
r)
Wires
   
     
Lesson 2
     
2)

Dynamics

 
a)
Rigid Body Dynamics
 
b)
Realistic high speed simulation of multiple rigid objects
 
c)
Dynamic Constraints such as nails, hinges, barriers, pins and springs
 
d)
Soft Body Dynamics
 
e)
Simulation of flexible objects
 
f)
Creation of secondary motion effects like muscle jiggles, floppy hats etc
 
g)
Powerful Spring architecture
 
h)
Extensible Integrated Particle System
 
i)
Powerful integrated particle system with expression based control over
 
j)
particle attributes, motion and dynamics
 
k)
Rotation, scaling, translation or parenting
 
l)
Manipulating particle, fields and emitters
 
o)
Textured control of particle emission
 
m)
Geometry instancing on single or cycling geometry onto any particle
 
n)
Particle collision
 
o)
Particle Time Control
 
p)
Precise keyframe control by adjusting the base timing for each individual
 
q)
particle object effect
 
r)
Fields
 
s)
Applying fields like gravity, vortex, air, turbulance etc.
 
t)
Custom fields via extensive dynamics API
 
u)
ClipFX
 
v)
Library of ready – made effects like fire, curve and surface flow, shatter,
 
w)
fireworks and lighting  
   
3)
Software Particle Rendering
 
4)
Hardware Rendering
 
5)
Maya Paint Effects using 3D studio Paint (basics)
 
a)
Powerful Painting Techniques
 
b)
Flickering flames
 
c)
Making Ropes
 
d)
Making Cities
 
e)
And many more
 
f)
Paint Effects brushes
 
g)
Natural Media Brushes
 
h)
Effects Brushes
 
i)
Brush Attributes
 
j)
Rendering Paint Effects
 
k)
Visor  
   
6)

Character Animation

 
a)
Character Set up  
b)
Pose Based Characters  
c)
Skeletons and Inverse Kinematics (IK)  
d)
Skinning  
e)
Advance Layered Deformations  
f)
Integrated sound Synchronization  
g)
Integrated Motion Capture Concepts  
h)
Rigging with scripting  
   
   
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1)

Maya Cloth

 
a)
Create any Fashion in any Fabric  
b)
Animate any Fabric object  
c)
Unique Solver  
d)
Integration with Maya  
   
2)

Maya Fur

 
a)
Artisan User Interface
 
b)
Using Artisan to paint fur
 
c)
Using the Artisan brush to comb the hair
 
d)
Multiple Fur Type
 
e)
Using Multiple fur types
 
f)
Assigning Attributes to fur
 
g)
Applying Texture on the fur
 
h)
Animating Fur
 
i)
Fur Rendering
 
   
3)

Hair Effects

 
   
4)

Match Moving Using Maya Live

 
a)
Match 3D Elements with Live action shots
 
b)
Extract an exact duplicate of the original camera from live action footage to
 
c)
precisely match the original motion and seamlessly blend live action and CG
 
d)
elements
 
e)
Camera movement support
 
f)
2D tracking
 
g)
Tolerant of noisy tracking observations
 
h)
Bi-directional tracking
 
i)
Different Solvers for different Problems
 
j)
Interactive root frame solver for complete interaction with the camera
 
k)
extraction process
 
l)
Automated comprehensive solver with exclusive Inverse Computer
Graphics
 
m)
Reconstructing Live action elements as 3D Geometry
 
n)
Placing Maya 3D Locators in the 3D positions to easily constructing scene
 
o)
geometry and precisely position 3D objects relative to the live action scene.
 
     

online web based learning maya course
 
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Mumbai(Bombay) - 400 036, Contact No.:+91-22-23676218 / 23679302 / 9819006132.


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